Software Engineering & Education
Software Variability as a New Dimension of Computational Thinking: an Exploration
This paper introduces software variability as a new dimension of computational thinking, complementing existing concepts. It proposes teaching variability through metaprogramming in visual environments like Snap! and validates this approach with undergraduate students and experts. The goal is to democratize software variability education.
Key Findings at a Glance
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This insight highlights the strong belief among students in the professional relevance of software variability, scoring 8.74/10 on importance. This indicates a clear recognition of variability as a critical skill for future careers in software engineering, underscoring the value of its inclusion in educational curricula.
Metaprogramming, especially with tools like Snap!, offers a structured approach to teaching software variability. By allowing dynamic modification of code structures (AST), students can grasp advanced concepts like feature-oriented development in a practical, visual manner, bridging the gap between theoretical understanding and real-world application without getting bogged down in syntax complexities.
The study examines various methods young learners use or could use to implement variability, from simple clone-and-own practices (remixing in Scratch) to more advanced runtime variability using conditional logic and global variables. The proposed metaprogramming approach provides a more robust and scalable solution for managing complex product lines.
A pilot workshop involving undergraduate students demonstrated the feasibility of teaching software variability using Snap! metaprogramming. Students successfully implemented variable features in a game, reporting high satisfaction and recognizing the professional value. Expert feedback further supported the approach's potential for various educational levels, though noted the need for context and deeper industry connections.
Enterprise Process Flow
| Mechanism | Description | Pros | Cons |
|---|---|---|---|
| Clone-and-Own | Creating new versions from an existing project and modifying them. |
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| Runtime Variability (Scratch) | Using conditional code parts controlled by global variables or sliders. |
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| Metaprogramming (Snap!) | Dynamically modifying block definitions (AST) at runtime based on features. |
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Workshop with Undergraduate Students
A 2.5-hour workshop with 19 fourth-year software engineering students explored software variability using Snap! metaprogramming. Students rated the experience highly (8.21/10 overall) and perceived high professional importance for variability (8.74/10). They successfully implemented variability in a maze game, demonstrating understanding of the concepts. This suggests that metaprogramming can make advanced variability concepts accessible.
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